#include "Loja1.h"
#include "TorusCharles.h"
#include <cmath>

Scene * loja1Scene() {
  Scene * loja = new Scene();
  loja->addObject(new TorusCharles(), rotationMatrix(20 * M_PI/180.0, Vector3(20.0, 0.0, 0.0)));
  loja->addObject(new TorusCharles(), translationMatrix(Vector3(0.0, 2.0, 0.0)));

  return loja;
}
